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3D , Animation Using Real Physics.

I created this animation as an example to use in scene reconstruction cases.
I first created a physics rig and then I apply it to a scene where I was able to drive the car inside the city.
I use 3D studio max for animation modeling and rendering.
Then I deformed the crashing cars by using ff Derformers in Max.
I used After Effects for Composting and Photoshop for textures.
I network rendered overnight in 4 64 bit duo quad computers.
At the end I added simple Sound effects for fun, It took me about 4 Days to put together.

I hope you enjoy it


Diego Torroija
310-936-6194
Visual Effects Supervisor




Posted by: Diego Torroija on Jun 3, 2009 at 3:53:57 pm Comments (0) visual effects supervisor, diego torroija, twodoorfx, too door fx, animation

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Diego Torroija

Diego Torroija


This is my COW Blog! welcome all topics on
* Visual Effects Design & Planning
* Motion Graphics Design
* On-set Visual FX Supervision
* 3D Modeling & Animation
* Compositing
* Motion Capture Direction
* Pre-visualization
* Animatics (3D storyboards)



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