Sharing the love to all,
Work in progress... I render this 3d car in 3ds max, using mental ray engine, used 3 lights one dome and 2 1K spots, Composited 27 layers in adobe After effects + cool sound fx.
They actually pay us for this behavior! We want to thank Cox for making it all possible. Enjoy! We miss you already. Title: BEHIND THE SCENES Spot for Cox Networks Length:30 Director: Diego Torroija Client: COX Agency: evok Production Company: Two door Productions,
We shot the spots with the Red, use 50mm and 35 mm primes recorded to HD, we use Adobe CS4 pipeline, Color corrected in AE, one day shoot, 3 day post (including sound), 1 grading for station playback and deliverable in SD.
For the moving shots we use a really cool mini slider track to get some slow tracking motion.
(more info on this later, stay tuned)
2 shot for an Architectural firm in Florida, we shot the site's plate from with my HVX200 a helicopter from multiple angles then tracked the shots using PF track, then we rendered the buildings in 3d using the site's lighting with some HDRI images we collected.
we composite the building using AE,stabilized the shot and render w color correction.
that's it, about 2 days of fun:), client was very happy :)
When people looks @ this shot the first thing they think is Motion Control, however we were able to use a technique that allows for some multiple passing shots duplicating the main character without the big expense.
Here is the trick:
We shot using a laser on the dolly pointing down at the floor which was marked with tape,
We timed the move with a stop watch at each mark along the track of the dolly. We panned only in the beginning of the shot, locking boom and head tilt, keeping the cam @ eye level.
We shot @ 720 P 60 fps to obtain timing resolution on a edit time base of 24 fps, this allowed us to control the layers, adjusting time remapping to match all plates together.
We roto each layer and created shadows and floor reflections in After Effects.
Add some color correction and it’s done. It’s time consuming but simple and also 40 K cheaper :)
I created this animation as an example to use in scene reconstruction cases.
I first created a physics rig and then I apply it to a scene where I was able to drive the car inside the city.
I use 3D studio max for animation modeling and rendering.
Then I deformed the crashing cars by using ff Derformers in Max.
I used After Effects for Composting and Photoshop for textures.
I network rendered overnight in 4 64 bit duo quad computers.
At the end I added simple Sound effects for fun, It took me about 4 Days to put together.
I hope you enjoy it
Diego Torroija
310-936-6194
Visual Effects Supervisor
EVOK advertisement spot for OCPS Career & Technical Education
Shot by the Genius dudes @ http://crawfordgroup.tv/, awesome people to work with as well as the EVOK agency.
I participated as the FX Supervisor on set for this Motion Controlled Gag. From
Planning pre-visualizing and shooting with little pipeline troubleshooting.
More details coming soon stay tuned … :)
Motion Control:
I created a move in 3d for pre-visualization purposes using a 3d animatic, this initial setup provided us with some basic look and feel ideas for the spot.
Once on set we decided to customize the move to fit the shooting conditions.
We shot with Red and used a Multiple pass move calculating speed scaling and variable frame rate using a small moco rig similar to the "Panther" allowing moco tilt and pan as well as track control.
After the main shots we did multiple passes for Exposure and Dynamic Range and speed variations as well as BG filler options.
The rig was interfaced with Flare Software for move programming keying and run.
It took about 3 hrs to set up and 5 hrs to shoot, we where out of there before day light.
Welcome
Hello. Welcome and thanks for coming to the best Visual Effects, Motion Graphics, and Design blog in America... LOL.
Poke around make yourself at home and ask any question you like. This community is awesomely giving.
The intention of the site is to promote and contribute to the constantly evolving Visual Effects and Animation industry.
Visual Effects Design & Planning:
Where do I begin? As a Visual Effects Supervisor I encourage our clients to come to me in the development phase of their project so that I can contribute to the possibilities available and hopefully inspire them with examples that shine some light on what’s involved in creating the effects they need so they can make accurate budgets and production schedule decisions. Often times we can catch a few things that can save money without compromising on quality.
Do I need "On-set Visual Effects Supervision"?
Is it 24 or 120 fps?,
Can I move the camera?
Hold on I think you need tracking markers there....
Oops is it green or blue screen... cut, cut we need a blond !!.
Is this reflection OK? or should I do a "TAKE 2" on this one?
Sounds familiar?
Nothing is more important than experience when it comes to making the right call and there's no time to Google your way out of this one...
At Two Door FX, we have 2 VFX Supervisors on staff who are available for the shoots to work directly with the Director and DP to ensure no costly mistakes
are made in the shooting process and that you get exactly the plates you need to composite the effect you are looking for, every time .
Diego TorroijaVisual Fx Head HonchoOffice:
(407)869-6441diego@twodoorfx.com
www.twodoorfx.com
Posted by: Diego Torroija on May 24, 2009 at 12:40:01 am